I have not posted work from the agency I work for before on this blog, (Kerb – website due for a face-lift soon) but thought I would make an exception in the case of our iphone game Wordagon, mainly because it is a project we produced internally – it is not attached to a client, therefore not trying to ‘sell‘ anything – and it’s free.
The visual design was produced by Kerb designer Will Weaver. There are still a few tweaks to be made: some re-working of some of the interface elements, extra work laying out the instructions (and re-writing them too) and a little bit of colour correction. We are also going to implement a global high score table with the next Wordagon release – and we will possibly then start to charge for the app.
With absolutely no promotion apart from Kerb employees spreading the word, Wordagon has managed over 900 downloads with a user rating of 4+ (as of Febuary 2010).
From the itunes store description: (please excuse the excessive use of exclamation marks!)
Wordagon is a game of high pressure and mental agility. Battle against time and space… and by space, we mean words!
With each letter tile having a value, the bigger the word, the more points you score! The longer it takes it to find a word and submit it, the closer you get to falling foul of the onslaught of new letters taking their place.
Before you get trapped beneath an alphabet avalanche, you need to find words and remove them, but as you progress through the levels, the words you must come up with keep getting longer!
- Key features:
- Bonus tiles for letters
- Bonus tiles for words
- 5 levels of difficulty
- Highscore table to allow you to challenge yourself or your friends
Get it for free from the itunes store here